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Post by MikΣy on Oct 31, 2010 21:44:18 GMT -5
my goodness Cere... that's really depressing to think about. This whole talk about voodoo and ventriloquism is seriously depressing. I know this is all a huge setback on the project, and it's completely obvious that MML3 is not going to turn out as it was originally supposed to, and the storyline might even be nerfed to an extent... But who knows. Perhaps in the near future Kenji might surprise us all with an unregistered/unofficial release for North America. There's gonna be youtube videos, blogs, all the nice neat stuff. Ah, blogs. Perhaps Kenji might even post his thoughts about how he wanted the storyline to originally be. If Capcom wants to create a fake MML3 fueled by fan paste, then I think it's their problem. Kenji did a good job on MML+MML2, and I'm a little depressed myself to have come along 10 years with the thought on the brink of my mind, to hear that Kenji's leaving a month after the announcement. really though the talk of ventriloquism isn't nourishing our broken spirits.
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Post by Kobun on Nov 1, 2010 1:25:28 GMT -5
It is sad, Mikey... I'm really hoping for some more words from Inafune, too. Maybe he had a grand vision of the MML3 he wanted to make but felt that he wasn't being heard. Imagine if the execs at Capcom wouldn't let him make what he wanted (or worse, ordered him to dumb it down and make fanservice the selling point of the game instead like what's wrong with so many animes and games nowadays) and Inafune refused to sell out his integrity. Or Capcom's board of directors could've gotten tired of Inafune badmouthing them and told him to put up with it or leave the company, which is what he of course did. If the circumstances of working at Capcom were ideal, Inafune probably would've stayed at Capcom and seen MML3 through to the end. I'm sure Capcom tried to butt into Inafune's ideas for MegaMan once again, and he was just fed up with it. He already believes that Japan was making crap games, and when he felt that they were leading yet another great MegaMan game (one with the most original story) down the same path, that was it. They've torn and butchered his ideas every opportunity they've had.
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Post by SIMSteven on Nov 1, 2010 12:44:48 GMT -5
And if we're completely wrong about all of the above, he knows that if Cacpom cancels MML3 after its announcement because he left then the fans will cry bloody murder and Capcom will burn in agony.
Incredibly devious for a man who pretty much says "don't **** with my creations."
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Post by Servbot42 on Nov 1, 2010 18:29:18 GMT -5
...then the fans will cry bloody murder and Capcom will burn in agony. We would like to think that but Capcom has gotten by just fine these last ten years in spite of our endless requests for a sequel. I highly doubt they'll care about our anger if they cancel MML3. The best thing we can do is hope that they'll let MML3 happen.
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Exo
Bureaucratic Unit
Posts: 74
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Post by Exo on Nov 1, 2010 20:02:46 GMT -5
That's the sad truth. I highly doubt they would cancel it though.
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Post by Akimitsu Vi Atlantica on Nov 3, 2010 4:47:49 GMT -5
Goddamnit! Why is he leaving now?! It's not because of that stupid chart, right!!?? ... *sigh* They wouldn't let him turn Trigger into a cigar-smoking space marine. I kid, I kid. Not really.
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Post by SIMSteven on Nov 3, 2010 13:03:58 GMT -5
...then the fans will cry bloody murder and Capcom will burn in agony. We would like to think that but Capcom has gotten by just fine these last ten years in spite of our endless requests for a sequel. I highly doubt they'll care about our anger if they cancel MML3. The best thing we can do is hope that they'll let MML3 happen. Being ignored is one thing. Being betrayed is another. Far worse breach of trust in being betrayed over being ignored.
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Post by SuperDanny on Nov 5, 2010 13:39:06 GMT -5
4Gamer interviewed Keiji Inafune about his decision to leave. A forum posted a translation of the entire 3 hour interview here: www.neogaf.com/forum/showthread.php?t=411847After reading this... I have EVEN less respect for Capcom than I did before, and I thought that was impossible. No execs even tried to talk to Inafune about him leaving, they just watched him walk out. He even requested to finish working on the projects he is already working on after resigning, and Capcom said "That won't be necessary". Although I still don't think he should've left, I think Inafune is trying something remarkable. Many talented designers have left big companies to form their own successful company, but it sounds like Inafune is going to approach the game market much differently. I'll be sure to follow Keiji Inafune in whatever he plans on doing, should be interesting. So yeah. Inafune felt like he HAD to quit Capcom, and if he truly feels that way, then I guess I understand. However, for Capcom to deny him the ability to finish out his current projects after resigning, that is just ridiculous. After everything Inafune did for that company all these years, the LEAST they could do is let the man see out his current projects. Instead Capcom tells him not to let the door hit him on the way out. The interview also mentions DASH 3 So we'll still get DASH 3. But Capcom won't allow Inafune to work on it from the outside. FUCK. CAPCOM.
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Post by Cere on Nov 5, 2010 15:09:35 GMT -5
Agreed, the part about management paying no attention at all to his resignation, and even refusing to let him finish his current projects from the outside is really petty of Capcom. Inafune deserves a better send off after 23 years of loyalty to Capcom.
Also, I'm amazed at Inafune's audacity at the way he's essentially putting his creation to the test to determine if Rockman is a worthy enough title to stand on its own without him. Edit: I wonder if Inafune leaving will affect at all whether gamers will continue to buy Capcom's games.
Inafune didn't talk about this, but I think that in the past, there had been a great concentration of talent and skill than now. The effect is clearer more so for animes than games. For example, "Macross: Do you remember love?" made in 1984 trumps many of this year's anime movies, including its bastard sequel, Macross Frontier. The fact that anime made nearly 2 decades ago are higher in (art) quality than now seems to suggest that not enough effort is being put into today's anime. Granted, there were just as many awful animes then as there are now, but the good ones out of the bunch were outstanding. Despite what Inafune said about not being able to tell whether something will be a hit beforehand, I still think one ought to be able to recognize a game or anime with a bad story, characters, or gameplay when they see it.
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Post by SIMSteven on Nov 5, 2010 16:24:27 GMT -5
Long interview short: even if you're a senior employee out of bankruptcy more than once, you're still gonna get the same treatment as a guy that got hired yesterday. You only have more fingers to point at you for every year you've been there in case someone needs a scapegoat.
And you know what? How many times have I talked about crossovers and fighting games the last several years? Yeah, I say they take no effort to make and all that and here's the evidence. Even JPRGs, which Capcom doesn't do much of lately, have become stale because it's just trim and tailor mechanics these days.
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Post by MikΣy on Nov 5, 2010 16:35:08 GMT -5
To be entirely honest, the only Capcom brand I ever really played at all was actually Legends series. I went to their site and literally NONE (besides the obvious) of the titles were familiar to me. If I ever happen to get a 3DS and the MML3 game, I'll be looking between the lines, thinking of possibilities of how it really could have gone, etc. I'm really gonna be analyzing MML3 after the first playthrough on my own terms, not just reading what the community has to say. We all know that whether it's fanpaste or not, we just need to see what it turned out to be.
It wont be an Inafune product, but lets see how badly they "mess it up". I really couldn't give a damn about Capcom for any other reason.
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Sureiya
Bureaucratic Unit
Having a dream is free, right megaman?
Posts: 95
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Post by Sureiya on Nov 5, 2010 19:52:59 GMT -5
4G: So what are the cons of using western developers?
KI: First, you can't just leave them alone. Even with technical skills, they often lack adequate ideas and concepts for utilizing those skills. That's exactly why I'm such a good match for them. (laughs) They don't have to be a top-notch development studio. I just want to work with a team that has good potential and a positive work attitude.
Heh, what a bastard. Good luck Ifamune, we will be cheering on you!
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Post by Servbot42 on Nov 5, 2010 21:51:22 GMT -5
KI: First, you can't just leave them alone. Even with technical skills, they often lack adequate ideas and concepts for utilizing those skills. That's exactly why I'm such a good match for them. (laughs) They don't have to be a top-notch development studio. I just want to work with a team that has good potential and a positive work attitude. What an asshole. I would hardly describe the vomit that most Japanese developers produce as having "adequate ideas and concepts"! No, I won't be missing him.
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Post by SIMSteven on Nov 6, 2010 9:55:31 GMT -5
It's actually very true, 42. You know why? Because I've already been there once in my life and I'm speaking from my experiences from the coworkers I was around. It's very true here as well... people don't take the time to do the right job and so they have to rush things to make the pieces fit.
It's like doing a jigsaw puzzle and if you get down to the last pieces and see that they don't fit right, do you jam them in with a hammer or do you look over the puzzle to see where the mistake was? If you apply that to developers on a time constraint, they'll use the hammer and pound them in.
He also mentioned several times throughout the interview that Nintendo was the only one that was doing better than just succeeding, and the only company doing better is global sales. This is because Shigeru Miyamoto (sp?) has a different take on how his company runs.
I posted a quote by him somewhere in one of the recent threads (it may be on the MML3 board). What his quote means is that if you take the time to make a great game, it'll do more than succeed..... it'll surpass the competition. He's proven this repeatedly by delaying games until they're top-quality brands. Zelda: Twlight Princess was actually supposed to be release in the middle of the GCN's life, but it came at the end because it was delayed repeatedly. It still did better than most because it was a refined game, and even added value to the Wii market as well (which was very new a the time of release).
This is why Nintendo's outlasted all of its competition so far. It's beated Sega, countless other small company consoles, and still remains as strong competition for Sony and the XBox. Nintendo will also more than likely outlast Square, Capcom, and countless other big-name developers because their business model is better.
And I was also laid off because the higher-ups really only cared about the bottom line, despite how much praise I had for my own work. I was laid off because sales didn't meet their goal and management overhired --- something I had no control over. It was a small company and they had to choose who was the most valuable and who wasn't.... and all I was to them was an entry-level developer with 1.5 years of experience. That's the only reason I fell below the bottom line.
Keiji is very correct in what he's saying about the peole above him and below him. It have even more respect for Keiji than ever before and have even less respect for "Capcom." Not that I've had much respect for Capcom since they've forsaken games that actually require effort to make.... like MegaMan Legends and Breath of Fire. Something where you can't take another game from its series, chop it up, assemble it a different way, and call it a game. These kinds of games actually require creative story writing, artistic talent, and ingenuity to keep the three-year puzzle in perspective for the finished product.
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Post by Servbot42 on Nov 6, 2010 10:43:42 GMT -5
I wasn't saying that what he said isn't true in some cases. I just think its ridiculous to make a claim that implies Japanese developers are the only ones with any creativity.
You mentioned Nintendo, which is certainly financially successful. There are any number of financially successful game companies in the western world. I believe Inafune was referring to the ideas and concepts for plot and gameplay. I simply don't agree that that Japanese developers are in some manner more superior to western game developers in that area.
Just look at Nintendo. I've been playing the same fucking Mario and Zelda games since I had my first gaming console. There's no real creativity there. Bowser/Ganondorf has captured Peach/Zelda, and you must rescue her using the same moves and gadgets that you've been using for the last twenty years. Have fun! Oh, sure, they always add some sort of gimmick, like the whole space thing in Mario Galaxy. Then Mario Galaxy 2 dropped any pretense of originality! They wanted money, so they just threw that out there knowing full well that their legions of loyal, unquestioning fans would buy it immediately. We'll probably never have another Mario game with a different gimmick ever again! They'll just keep releasing Mario Galaxy sequels until the end of time.
That might be a joke, but don't deny that millions of people would buy each one.
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