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Post by Dia Aren Marie on Mar 24, 2007 8:00:45 GMT -5
I hope your computer gets fixed, too. Congratulations on finishing it. I'll surely play when it's released. Long Live Legends!
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matthew
Bureaucratic Unit
Posts: 76
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Post by matthew on Oct 4, 2008 13:19:46 GMT -5
Alright guys, returning from the dead. I got some good news and some news that might make a lot fo your just sigh. Alright... MML RPG was a completely trashed project. I was very young at the time and I didn't have much professional experience. I am a lot older now and ready to return with a much better game for the MML Fan Community! If you also being to the Fanbase of MML Station then you might alreayd be aware of my return! Me and a couple of my friends in my Multimedia/Graphic Designing class have now joined together into making this game truly come to life like I once promised all of you! We will now be producing this in not RPG Maker 2003 but in RPG Maker XP! The game will consist of more detailed sprite sheet characters, Better quality chipsets, MP3 Audio instead of Midi's, more explorable areas, More characters, and much much more I'd rather not reveal! The game play will also be played not in a Battle Cutscene like most RPG games! You will now battle your way through ruins and such by shooting and running around while dodging your enemies. Because now the game is played closely alike the first couple Zelda or Final Fantasy games. But with just much...MUCH better graphics! sorry for the wait guys but now I mean buzinezz
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Sureiya
Bureaucratic Unit
Having a dream is free, right megaman?
Posts: 95
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Post by Sureiya on Oct 4, 2008 13:49:53 GMT -5
That's good to know, btw exo have been working in a similar proyect since a time, will you be mortal enemies in the mml rpg maker? o:
EDIT: ALSO CERE XD
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Post by Cere on Oct 4, 2008 14:50:01 GMT -5
We're rivals, hah! ...Wait, what? I'm not even included in the ranks of potential MML fangame makers? XD
Exo is also using ABS so maybe they'll like to share resources. I'm sticking with CBS if I ever come up with a story I'm satisfied with.
Btw, Matthew, that's a really good MML style Zero edit you've got in your sig.
Edit: Ah, but Matthew is using XP, while Exo uses VX so some minor adjustments will have to be made with the sprites.
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exo
Carbon
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Post by exo on Oct 4, 2008 18:21:24 GMT -5
We're rivals, hah! ...Wait, what? I'm not even included in the ranks of potential MML fangame makers? XD Yes... you've been stuck at the "Plot?" Stage for atleast 2 years. It's all because you listened to UGR and his nonsense otherwise you might have made up your mind by now. Anyways; Matthew my good friend, got some reaverbot sprite for your good pal Exo?
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matthew
Bureaucratic Unit
Posts: 76
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Post by matthew on Oct 4, 2008 23:08:56 GMT -5
I've already begun designing the sprite sheets of all reaverbots from Legends 1 and 2, lol. It's a bit more annoying now that XP has more detail in it than XP. I have a team of people also helping me now, it's not just a one man project anymore. We will be using special scripting and codes in the game to completely transform how RPG Maker XP naturally works.
Zero will be in the game if fans like it or not because the game will work for either point of view. Zero is a character in this game that will be optional. You can either start working along with him and add him into digs and such or you can just ignore him in the story and still enjoy it. Legends-Station has already sort of been against the "Zero" concept for the game so I've come to the conclusion of making him optional
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Post by Cere on Oct 5, 2008 17:27:48 GMT -5
We're rivals, hah! ...Wait, what? I'm not even included in the ranks of potential MML fangame makers? XD Yes... you've been stuck at the "Plot?" Stage for atleast 2 years. It's all because you listened to UGR and his nonsense otherwise you might have made up your mind by now. Not really, I just couldn't stick to one idea. I also had Zero as the main character in one of my potential ideas that was later discarded. I'll post that idea somewhere if I get the chance; I don't want to invade matthew's thread. Anyway, matthew, will your game still be a remake of MML1, or is it an original storyline? EDIT: accidentally edited post.
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matthew
Bureaucratic Unit
Posts: 76
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Post by matthew on Oct 5, 2008 20:45:08 GMT -5
I'm not sure how to describe it. It's still in the making of where the story will take place and I'm gonna release little bits and pieces of it here and there for the MML community to know
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Post by Cere on Oct 6, 2008 21:00:55 GMT -5
That's too bad. I was hoping that we'll get to play a demo soon.
You're so lucky that you can find a group of friends in real life who enjoys MML and RPG Maker. I haven't met anyone who shares an interest in game making since high school. And like Exo pointed out, working alone means I've been at the planning stage for a ruthlessly long time.
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matthew
Bureaucratic Unit
Posts: 76
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Post by matthew on Oct 6, 2008 22:33:13 GMT -5
See it's not that they "like" the legends series if megaman at all. I kinda hired them to do a job and get their name put in the credits for helping on a non-profit job. They agreed because after the production of my game, I agreed to helping my friend make his side-scrolling game. The man with the coding experience in the group who is bringing us the newly found gameplay for rpg maker xp is the one who will be creating the side scroller.
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Post by undergroundruin on Oct 7, 2008 0:28:55 GMT -5
We're rivals, hah! ...Wait, what? I'm not even included in the ranks of potential MML fangame makers? XD Yes... you've been stuck at the "Plot?" Stage for atleast 2 years. It's all because you listened to UGR and his nonsense otherwise you might have made up your mind by now. Anyways; Matthew my good friend, got some reaverbot sprite for your good pal Exo? Ouch! that kinda hurt. Actually thats why I started my own Fangame "Megaman Legends EOD", because Cere couldnt decide on anything and we were getting nowhere. I dont mean anything against Cere I know why he cannot decide on some of these things. I know I say nonsense things sometimes, but could you please not say something you dont know about. Anyway. I am sooo glad to see you back and at it again Matthew. I was really looking forward to this game back then. If you need help in any area of the game making process I would love to help. I couldn't really help you before because you were not using RPG Maker XP. I already made somewhat of a Demo, so I know a bit of everything.
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exo
Carbon
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Post by exo on Oct 7, 2008 13:35:34 GMT -5
Yes... you've been stuck at the "Plot?" Stage for atleast 2 years. It's all because you listened to UGR and his nonsense otherwise you might have made up your mind by now. Anyways; Matthew my good friend, got some reaverbot sprite for your good pal Exo? Ouch! that kinda hurt. Actually thats why I started my own Fangame "Megaman Legends EOD", because Cere couldnt decide on anything and we were getting nowhere. I dont mean anything against Cere I know why he cannot decide on some of these things. I know I say nonsense things sometimes, but could you please not say something you dont know about. I meant no harm to one of the most bestest people to hang around here. well really your right... I don't know much about it and I was wrong to say about someone who has helped me so much. And to Cere: next idea you come up with, stick with it!
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Post by Cere on Oct 7, 2008 15:06:04 GMT -5
That's why I have no one to blame but myself! UGR was amazing to work with; he got all of the scripts working perfectly. Our joint project died because I was too ashamed to see UGR without something substantial to show him. Exo, I've been mauling over a relatively new idea that I'm content with so far, but I've refrained from posting anything so I won't disappoint anyone with misplaced confidence in me. XP But I'll post my previous ZERO idea later at my what do you want most thread so you guys can see one of the more developed idea that I once discussed with UGR. Edit 2: Posted the old Zero idea at the other thread. And matthew, you're still very lucky to have a team to help you overcome obstacles. The biggest obstacle I faced was motivation, something which I could've avoided if I had to meet someone regularly face to face. XP And UGR, if my connection allows, I'll show you a coloured prototype sketch of the male protagonist from my newer story.
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matthew
Bureaucratic Unit
Posts: 76
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Post by matthew on Oct 8, 2008 14:14:18 GMT -5
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Post by undergroundruin on Oct 8, 2008 22:15:55 GMT -5
That's why I have no one to blame but myself! UGR was amazing to work with; he got all of the scripts working perfectly. Our joint project died because I was too ashamed to see UGR without something substantial to show him. Exo, I've been mauling over a relatively new idea that I'm content with so far, but I've refrained from posting anything so I won't disappoint anyone with misplaced confidence in me. XP But I'll post my previous ZERO idea later at my what do you want most thread so you guys can see one of the more developed idea that I once discussed with UGR. Edit 2: Posted the old Zero idea at the other thread. And matthew, you're still very lucky to have a team to help you overcome obstacles. The biggest obstacle I faced was motivation, something which I could've avoided if I had to meet someone regularly face to face. XP And UGR, if my connection allows, I'll show you a coloured prototype sketch of the male protagonist from my newer story. I would really like to see it. I am not online as much as I used to be, but I do check my email often. I actually thought you didnt mean what you said Exo, but sometimes things like that get to me anyway. I really would love to join forces with everyone and make a game together.
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